OK, so, last time I checked, totally original RPGs were OK. So, here's my shot at it. Before you get into this, I suggest that you allot about, oh, I dunno, 20-30 minutes, for reading and comprehension(it gets a wee bit confusing)
Now that that's over with, you should read the table of contents.
1: CHARACTER CLASSES AND TYPES
2: EQUIPMENT AND THE EP SYSTEM
3: CHARACTER SPECIAL ABILITIES
4: CHARACTER APPLICATION
5: OTHER INFO
1: CHARACTER CLASSES AND TYPES
Now, in case you didn't pick up the point from the first sentence, this entire RPG is all droids. Yes, robots. Again, deal with it. If you don't like the sound of that, close the window and leave. Below are the character classes and types.
Light: These droids are often the type to dart in and out of battle, striking then leaving. They are agile and fast, but they can't carry much equipment or take much of a beating.
Medium: These droids are in the middle of the speed and strength spectrum. Not the fastest or slowest, strongest or weakest. They have moderate armor.
Heavy: These droids are the meat shields, tanks, the heavy hitters. They can take a beating, or dish it out. They are far from the fastest, though.
2: EQUIPMENT AND THE EP SYSTEM
Alright everyone, this is where it gets geeky. The EP system is a system I've developed so everything is balanced. EP stands for equipment point, and each class has a number of these EP. An amount of EP is assigned to every weapon and piece of equipment. You add equipment as you wish until the total amount of your equipment EP is that of your class EP. Now, there are also slots for your character.
Light: 6 slots(1 Right Arm, 1 Left Arm, 1 Feet, 2 Back, 1 Handheld)
Medium: 8 Slots(2 Right Arm, 1 Left Arm, 1 Feet, 1 Shoulders, 2 Back, 1 Handheld)
Heavy: 10 Slots(2 Right Arm, 2 Left Arm, 1 Feet, 2 Shoulders, 2 Back, 1 Handheld)
Now that that's over with, below are weapon and equipment lists. Oh, before that, please take a moment to read this legend.
Legend: Letters in brackets after a weapon's description denote any sort of special conditions.
LO=Light Only
MO=Medium Only
HO=Heavy Only
NL=No Light(Lights can't use it)
NH= No Heavy(Heavies can't use it)
There is no equipment that is Type Specific i.e. Ninja Only, Scientist Only, etc. That is what the special abilities are for. All equipment is one slot unless otherwise noted.
WEAPONS
Those are all the weapons SO FAR. I may add some later, and if that is the case, I will allow you to switch weapons(Note: This is not the only way, but any other way must be cleared with me first via PM)
Equipment:
Perhaps I should note that the total number of slots is shared between weapons and equipment, meaning you cannot have, say, 5 slots for weapons and 6 for equipment on a light class.
3: CHARACTER SPECIAL ABILITIES
Each type of droid has a special abilities. I have developed a list of them. You can only have one.
Ninja-
Cloak: Allows the user to become invisible and make little noise. However, energy weapons such as katana and bullets are not invisible.
Copy: Allows the user to copy a droid's body structure, voice, and other traits. Weapons CANNOT be inherited. Triggered through physical contact.
Scientist-
Hack: Allows the user to hack technology and NPCs flawlessly via a plug in their wrist. Triggered through a port. Note that this port is on the back of a droid's head. (On other technology, it is often next to the control panel.
Scan: Allows the user to scan and gain information about any technology. Can find out the weapons of a droid.
Scout-
Cloak: See above
Hack: See above
Soldier-
Berserk: The user becomes more powerful, with raised accuracy, faster attack speed, and stronger attacks. Prolonged use brings about danger of draining energy.
"The Zone": Allows the user to 'slow down' time and heighten their reaction time. Useful for situations where dodging is necessary.
Assault:-
Berserk: See Above
Copy: See Above
Defender-
"The Zone": See Above
Copy: See Above
Brute-
Berserk: See Above
Hack: See Above
Guarder-
"The Zone": See Above
Scan: See Above
4: CHARACTER APPLICATION
Alrighty everyone, here's the character application. If you would please post the EP for each of our weapons, as I am incredibly lazy.
Name: (Make it sound Robot-y, if you would please. Not necessary, though.)
Alignment: (This is not set in stone, but you can't be switching back and forth like a light switch. You can be neutral if you want to do that.)
Armor Appearance: (How the armor looks)
Armor+Energy Colour: (Two armor colours and one for energy. The energy
colour affects the colour of things like katanas and lasers.)
Positive Traits: (At least two please, i.e. Helpful to all)
Negative Traits: (At least two please, i.e. Full of himself)
Droid Class and Type: (I.E Light Ninja)
Equipment(Put Type EP here):
L Arm:
R Arm:
Feet:
Back:
Shoulders:
Handheld:
Special Ability:
History: (Totally optional)
5
THER INFO
-Please post in the following format:
Character Name: Character's Location
Post
Now that that's over with, you should read the table of contents.
1: CHARACTER CLASSES AND TYPES
2: EQUIPMENT AND THE EP SYSTEM
3: CHARACTER SPECIAL ABILITIES
4: CHARACTER APPLICATION
5: OTHER INFO
1: CHARACTER CLASSES AND TYPES
Now, in case you didn't pick up the point from the first sentence, this entire RPG is all droids. Yes, robots. Again, deal with it. If you don't like the sound of that, close the window and leave. Below are the character classes and types.
Light: These droids are often the type to dart in and out of battle, striking then leaving. They are agile and fast, but they can't carry much equipment or take much of a beating.
LIGHT TYPES:
Ninja(15 EP): The Ninja model often has sleek armor, that is often sparse but placed effectively. They can't carry much equipment but are very fast.
Scientist(25 EP): The slowest of the Light Class, Scientists are fairly fast but often not too durable. For this reason, they prefer to always carry some sort of healing tool.
Scout(20 FP): A fairly fast droid that can take a fairly large beating. Built more for espionage and reconnaissance than stealth.
Ninja(15 EP): The Ninja model often has sleek armor, that is often sparse but placed effectively. They can't carry much equipment but are very fast.
Scientist(25 EP): The slowest of the Light Class, Scientists are fairly fast but often not too durable. For this reason, they prefer to always carry some sort of healing tool.
Scout(20 FP): A fairly fast droid that can take a fairly large beating. Built more for espionage and reconnaissance than stealth.
MEDIUM TYPES
Soldier(25 EP): The most well-rounded model. Can take a fair beating, and is fairly fast. Has good attacking power and can carry a fair amount of equipment.
Defender(25 EP): A Medium model with a focus on defensive power. Often has bulky armor and strong weapons. Not the fastest droid.
Assault(30 EP): A model that can carry large amounts of equipment. Made to hit hard and hit fast, as they cannot take as much damage as Soldiers or Defenders.
Soldier(25 EP): The most well-rounded model. Can take a fair beating, and is fairly fast. Has good attacking power and can carry a fair amount of equipment.
Defender(25 EP): A Medium model with a focus on defensive power. Often has bulky armor and strong weapons. Not the fastest droid.
Assault(30 EP): A model that can carry large amounts of equipment. Made to hit hard and hit fast, as they cannot take as much damage as Soldiers or Defenders.
HEAVY TYPES
Brute(40 EP): These guys are powerhouses. They can dispatch their foes easily, as they can carry massive amounts of equipment. Their armor is light and means they have many weak spots.
Guarder(35 EP): These guys are slow, but can carry lots of equipment. They gave huge armor that can make it hard to defeat them, but they can't dish out too much damage.
Brute(40 EP): These guys are powerhouses. They can dispatch their foes easily, as they can carry massive amounts of equipment. Their armor is light and means they have many weak spots.
Guarder(35 EP): These guys are slow, but can carry lots of equipment. They gave huge armor that can make it hard to defeat them, but they can't dish out too much damage.
Alright everyone, this is where it gets geeky. The EP system is a system I've developed so everything is balanced. EP stands for equipment point, and each class has a number of these EP. An amount of EP is assigned to every weapon and piece of equipment. You add equipment as you wish until the total amount of your equipment EP is that of your class EP. Now, there are also slots for your character.
Light: 6 slots(1 Right Arm, 1 Left Arm, 1 Feet, 2 Back, 1 Handheld)
Medium: 8 Slots(2 Right Arm, 1 Left Arm, 1 Feet, 1 Shoulders, 2 Back, 1 Handheld)
Heavy: 10 Slots(2 Right Arm, 2 Left Arm, 1 Feet, 2 Shoulders, 2 Back, 1 Handheld)
Now that that's over with, below are weapon and equipment lists. Oh, before that, please take a moment to read this legend.
Legend: Letters in brackets after a weapon's description denote any sort of special conditions.
LO=Light Only
MO=Medium Only
HO=Heavy Only
NL=No Light(Lights can't use it)
NH= No Heavy(Heavies can't use it)
There is no equipment that is Type Specific i.e. Ninja Only, Scientist Only, etc. That is what the special abilities are for. All equipment is one slot unless otherwise noted.
WEAPONS
Arms:
-Assault Rifle(3 EP): A balanced weapon, good range and power.
-Assault Rifle Compact(2 EP): Like the Assault Rifle, suffers from less range and power, but takes up less space.
-Energy Daggers(3 EP): A small gauntlet-like device that produces daggers from the droid's energy. After being thrown, they will remain solid for five seconds.
-Pneumatic Fist(3 EP): An adjustment that allows the user to shoot their fist forward with amazing force using a Pneumatic system. Close range but lethal.
-Gauntlet Blade(4 EP): A gauntlet that emits a razor sharp energy blade about 3 feet long. Can cut a droid in half with four forceful cuts.
-Holoshield(3 EP): A gauntlet that emits a rectangular or circular shield, based on the user's preference.
-Laser Sniper(5 EP): A sniper rifle with a scope that shoots a laser made to penetrate armor. Powerful, but takes a while to charge and cool down.
-Grenade Launcher(6 EP): A weapon that can launch EMP stun grenades, or explosive energy grenades. Bulky but powerful.
-Rocket Launcher(7 EP)(2 slots): A massive weapon. Made to destroy vehicles and buildings, but it works just fine on other troops.(NL)
Back: N/A
Shoulder:
-Machine Gun(4 EP): A simple machine gun. Launches rounds at a blindingly fast speed.
-Grenade Launcher(6 EP): Same as the arm version, but slightly less accurate.(NL)
-Rocket Launcher(8 EP)(2 Slots): Same as the arm version, but has a lock-on feature.(HO)
Handheld:
-Katana(3 EP): A long, thin blade of energy that is razor sharp. Lightweight and easy to store.
-Pistol(2 EP): A regular pistol. Useful in a dire consequence.
-Longsword(3 EP): A sword about a meter in length, with a handle made for two hands.
-Assault Rifle(3 EP): A balanced weapon, good range and power.
-Assault Rifle Compact(2 EP): Like the Assault Rifle, suffers from less range and power, but takes up less space.
-Energy Daggers(3 EP): A small gauntlet-like device that produces daggers from the droid's energy. After being thrown, they will remain solid for five seconds.
-Pneumatic Fist(3 EP): An adjustment that allows the user to shoot their fist forward with amazing force using a Pneumatic system. Close range but lethal.
-Gauntlet Blade(4 EP): A gauntlet that emits a razor sharp energy blade about 3 feet long. Can cut a droid in half with four forceful cuts.
-Holoshield(3 EP): A gauntlet that emits a rectangular or circular shield, based on the user's preference.
-Laser Sniper(5 EP): A sniper rifle with a scope that shoots a laser made to penetrate armor. Powerful, but takes a while to charge and cool down.
-Grenade Launcher(6 EP): A weapon that can launch EMP stun grenades, or explosive energy grenades. Bulky but powerful.
-Rocket Launcher(7 EP)(2 slots): A massive weapon. Made to destroy vehicles and buildings, but it works just fine on other troops.(NL)
Back: N/A
Shoulder:
-Machine Gun(4 EP): A simple machine gun. Launches rounds at a blindingly fast speed.
-Grenade Launcher(6 EP): Same as the arm version, but slightly less accurate.(NL)
-Rocket Launcher(8 EP)(2 Slots): Same as the arm version, but has a lock-on feature.(HO)
Handheld:
-Katana(3 EP): A long, thin blade of energy that is razor sharp. Lightweight and easy to store.
-Pistol(2 EP): A regular pistol. Useful in a dire consequence.
-Longsword(3 EP): A sword about a meter in length, with a handle made for two hands.
Equipment:
Arms:
-Scanner(2 EP): Can be used to see the equipment of other droids. Also can be used to assess the condition of any technology.
-Grapple Hook(3 EP): A hook made of energy that can fasten itself to most any material.(NH)
Feet:
-Air Skates(2 EP): A small addition that takes air in through vents and shoots it out at a high speed through the bottom of the droid's foot, allowing them to 'skate' around on a cushion of air.(LO)
-Jump Jets(2 EP): Small, semi-powerful jets that allow the user to jump higher into the air. However, they cannot be used for long periods of time, or they will overheat and potentially explode.
-Traction Boots(2 EP): Additions that allow the feet of a droid to have better traction, allowing them to stick to walls and even ceilings for short periods of time.
Back:
-Jetpack(5 EP): A small pack that allows the user to hover and fly around. Can be used for long periods of time without worry.
Shoulders:
N/A
Handheld:
Healing Ray(6 EP): A ray that can repair any damage on droids, except for internal components(CPU, etc.)
-Scanner(2 EP): Can be used to see the equipment of other droids. Also can be used to assess the condition of any technology.
-Grapple Hook(3 EP): A hook made of energy that can fasten itself to most any material.(NH)
Feet:
-Air Skates(2 EP): A small addition that takes air in through vents and shoots it out at a high speed through the bottom of the droid's foot, allowing them to 'skate' around on a cushion of air.(LO)
-Jump Jets(2 EP): Small, semi-powerful jets that allow the user to jump higher into the air. However, they cannot be used for long periods of time, or they will overheat and potentially explode.
-Traction Boots(2 EP): Additions that allow the feet of a droid to have better traction, allowing them to stick to walls and even ceilings for short periods of time.
Back:
-Jetpack(5 EP): A small pack that allows the user to hover and fly around. Can be used for long periods of time without worry.
Shoulders:
N/A
Handheld:
Healing Ray(6 EP): A ray that can repair any damage on droids, except for internal components(CPU, etc.)
3: CHARACTER SPECIAL ABILITIES
Each type of droid has a special abilities. I have developed a list of them. You can only have one.
Ninja-
Cloak: Allows the user to become invisible and make little noise. However, energy weapons such as katana and bullets are not invisible.
Copy: Allows the user to copy a droid's body structure, voice, and other traits. Weapons CANNOT be inherited. Triggered through physical contact.
Scientist-
Hack: Allows the user to hack technology and NPCs flawlessly via a plug in their wrist. Triggered through a port. Note that this port is on the back of a droid's head. (On other technology, it is often next to the control panel.
Scan: Allows the user to scan and gain information about any technology. Can find out the weapons of a droid.
Scout-
Cloak: See above
Hack: See above
Soldier-
Berserk: The user becomes more powerful, with raised accuracy, faster attack speed, and stronger attacks. Prolonged use brings about danger of draining energy.
"The Zone": Allows the user to 'slow down' time and heighten their reaction time. Useful for situations where dodging is necessary.
Assault:-
Berserk: See Above
Copy: See Above
Defender-
"The Zone": See Above
Copy: See Above
Brute-
Berserk: See Above
Hack: See Above
Guarder-
"The Zone": See Above
Scan: See Above
4: CHARACTER APPLICATION
Alrighty everyone, here's the character application. If you would please post the EP for each of our weapons, as I am incredibly lazy.
Name: (Make it sound Robot-y, if you would please. Not necessary, though.)
Alignment: (This is not set in stone, but you can't be switching back and forth like a light switch. You can be neutral if you want to do that.)
Armor Appearance: (How the armor looks)
Armor+Energy Colour: (Two armor colours and one for energy. The energy
colour affects the colour of things like katanas and lasers.)
Positive Traits: (At least two please, i.e. Helpful to all)
Negative Traits: (At least two please, i.e. Full of himself)
Droid Class and Type: (I.E Light Ninja)
Equipment(Put Type EP here):
L Arm:
R Arm:
Feet:
Back:
Shoulders:
Handheld:
Special Ability:
History: (Totally optional)
5
THER INFO-Please post in the following format:
Character Name: Character's Location
Post


Comment