After Link defeated the evil Ganondorf, centuries of peace and prosperity followed suit. Unfortunately, peace in Hyrule does not seem to last forever. A new evil rises in the name of two sorcerers--Faul and his servant Haze. Attacks on the villagers grew common, each attack more devastating than the previous. Eventually, they made their way into the elite guild of knights, which consists of a group of seven specially trained Hylian soldiers willing to fight in the name of justice. They are Hyrule’s only hope for salvation and as such, Faul and Haze plan to take them out and eventually gain complete control over Hyrule. They have managed to kill off two of the knights and with their magical prowess, they took on the knight’s appearance and personality. But the guild of knights, smarter than the average soldier, caught on quickly that something was amiss in their group and realized that two of their greatest enemies were posing as one of their own. Feelings of distrust and unease grew amongst the members as they now must work quickly to discover who is who and rid the world of Faul and Haze for good.
Before they end up dead instead.
~
Welcome to the Legend of Zelda Phalla-A New Evil. This game requires seven people in order to get started, so sign up here if you'd like to participate. Once signups are complete, you will be given a random role by me. The game consists of two phases, the Night phase and the Day phase.
Roles:
Antagonists:
Faul
Haze
Note: In the event that Faul and Haze cannot agree on a person to kill, Faul’s choice takes precedence.
Protagonists:
The Seer - Gains information on whether a player is an antagonist or protagonist.
The Guardian - Protects a person from an attack by the antagonists. Cannot protect the same person on successive nights.
The Charismatic – Voting power counts as two (used during the Day phase only). Can only be used once.
The Vigilante – Can choose to kill one person of their choice. Can only be used once.
The Martyr – Can choose to have himself killed instead of the person chosen by the antagonists.
Note: It's advised that you do not tell others of your power, as you most surely will get killed if Faul and Haze deem you a threat. However, anyone can pretend to have a certain power.
Night phase: Faul and Haze work together (via PM or whatever other method as long as the knights can’t see) and decide which knight to kill. Once they have come to a decision, they will PM me their choice. The knights can also, if they like, use this time to activate their power (save for the Charismatic, who uses his power during the daytime), making sure to PM me the specifics. A person who is killed is forbidden from all discussion until the end of the game
Day phase: The knights try to figure out which of them are the enemies while Faul and Haze pretend to be knights and try to throw suspicion on real knights (discussion is confined to posts on this thread only). Once everyone has decided on who to kill (that includes protagonists and antagonists), PM me your vote. The person with the most votes will become eliminated.
If both antagonists are killed, the knights win and Hyrule is saved. If the amount of knights equals the amount of antagonists, the antagonists win.
Signups:
1. HyrulianBlackcat
2. jborgon
3. Midna
4. amaterasu
5. Blendercat
6. Z64
7. Mysterie
Before they end up dead instead.
~
Welcome to the Legend of Zelda Phalla-A New Evil. This game requires seven people in order to get started, so sign up here if you'd like to participate. Once signups are complete, you will be given a random role by me. The game consists of two phases, the Night phase and the Day phase.
Roles:
Antagonists:
Faul
Haze
Note: In the event that Faul and Haze cannot agree on a person to kill, Faul’s choice takes precedence.
Protagonists:
The Seer - Gains information on whether a player is an antagonist or protagonist.
The Guardian - Protects a person from an attack by the antagonists. Cannot protect the same person on successive nights.
The Charismatic – Voting power counts as two (used during the Day phase only). Can only be used once.
The Vigilante – Can choose to kill one person of their choice. Can only be used once.
The Martyr – Can choose to have himself killed instead of the person chosen by the antagonists.
Note: It's advised that you do not tell others of your power, as you most surely will get killed if Faul and Haze deem you a threat. However, anyone can pretend to have a certain power.
Night phase: Faul and Haze work together (via PM or whatever other method as long as the knights can’t see) and decide which knight to kill. Once they have come to a decision, they will PM me their choice. The knights can also, if they like, use this time to activate their power (save for the Charismatic, who uses his power during the daytime), making sure to PM me the specifics. A person who is killed is forbidden from all discussion until the end of the game
Day phase: The knights try to figure out which of them are the enemies while Faul and Haze pretend to be knights and try to throw suspicion on real knights (discussion is confined to posts on this thread only). Once everyone has decided on who to kill (that includes protagonists and antagonists), PM me your vote. The person with the most votes will become eliminated.
If both antagonists are killed, the knights win and Hyrule is saved. If the amount of knights equals the amount of antagonists, the antagonists win.
Signups:
1. HyrulianBlackcat
2. jborgon
3. Midna
4. amaterasu
5. Blendercat
6. Z64
7. Mysterie



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