Ahhh, Skyward Sword, when you hear this name you think of something you never thought you would see. But it is in fact out, and after 100%ing the game, I have decided to release a review on this wonderful zelda game. So here we go
"And so it was foretold. A great evil that once terrorised the land shall threaten to rise again. The gods that vanquished the evil in ancient times sealed the power needed to thwart it in a great sword and a mysterious symbol. A hero chosen by those gods shall undergo many trials to claim that power for himself and save the future of the land, and the future of a girl with whom his fate is intertwined. This is the story that has been handed down for generations."
Fi calls this form of handing down history, oral history, the worst kind. Fi is part Navi, she can be annoying in her own way, but she seems to be robot, something totally different to the Zelda series.
Let us go back a little though, back to E3 2010, where they revealed the trailer. When "Skyward Sword" was showcased at the E3 Expo in 2010, the game's ambitious controls were the most prominently discussed feature. This game requires either a Wii Remote Plus or a Motion Plus attachment. This allows for much more sophisticated controls, including one to one manipulation of the Link's arsenal of weapons and tools.
Simply put, these controls are a lot of fun, and overwhelmingly satisfying when they work. Unfortunately, the game does not always respond as one might expect. There are portions of the game which can be more difficult than they should be, simply due to subpar performance from the controller, and a lack of feedback from the game. In particular, the flying sequences, which account for large stretches of gameplay time, felt very awkward to control, and even with a lot or practice it was a chore to travel from place to place in this way.
Controls aside, Skyward Sword is an excellent game which makes the most of the Wii's strengths, while minimizing the appearance of the console's limitations. Skyward Sword"recycles the stylistic choices of its predecessors, including Wind Waker's vibrant cartoon shading and Twilight Princess realistic proportions. Skyward Sword is visually appealing while not overtaxing the Wii's highly limited software.
In spite of the many changes from previous titles in the franchise, Skyward Sword stays true to its roots. Underneath the diverse list of new features lies the same fundamental formula which has worked for so many years. The elements which players expect from the Zelda games are still present, and have been refined well enough to earn the respect of critics and fans alike.
Now I will show my scores
Gameplay: The overworld and dungeons seem to mix in together, and the game is highly challenging. The controls add an excellent aspect to the game.
9.5
Controls: The controls, although they can mess up, usually work wonderfully and make the game feel alive.
9.8
Music: The music in this game is simply amazing, fully orchestrated and epic.
1
Lasting Appeal: Even once you have spent hours on hours 100%ing the game, you still have the challenging hero mode.
1
Final score: 9.825
Hope you enjoyed it.
"And so it was foretold. A great evil that once terrorised the land shall threaten to rise again. The gods that vanquished the evil in ancient times sealed the power needed to thwart it in a great sword and a mysterious symbol. A hero chosen by those gods shall undergo many trials to claim that power for himself and save the future of the land, and the future of a girl with whom his fate is intertwined. This is the story that has been handed down for generations."
Fi calls this form of handing down history, oral history, the worst kind. Fi is part Navi, she can be annoying in her own way, but she seems to be robot, something totally different to the Zelda series.
Let us go back a little though, back to E3 2010, where they revealed the trailer. When "Skyward Sword" was showcased at the E3 Expo in 2010, the game's ambitious controls were the most prominently discussed feature. This game requires either a Wii Remote Plus or a Motion Plus attachment. This allows for much more sophisticated controls, including one to one manipulation of the Link's arsenal of weapons and tools.
Simply put, these controls are a lot of fun, and overwhelmingly satisfying when they work. Unfortunately, the game does not always respond as one might expect. There are portions of the game which can be more difficult than they should be, simply due to subpar performance from the controller, and a lack of feedback from the game. In particular, the flying sequences, which account for large stretches of gameplay time, felt very awkward to control, and even with a lot or practice it was a chore to travel from place to place in this way.
Controls aside, Skyward Sword is an excellent game which makes the most of the Wii's strengths, while minimizing the appearance of the console's limitations. Skyward Sword"recycles the stylistic choices of its predecessors, including Wind Waker's vibrant cartoon shading and Twilight Princess realistic proportions. Skyward Sword is visually appealing while not overtaxing the Wii's highly limited software.
In spite of the many changes from previous titles in the franchise, Skyward Sword stays true to its roots. Underneath the diverse list of new features lies the same fundamental formula which has worked for so many years. The elements which players expect from the Zelda games are still present, and have been refined well enough to earn the respect of critics and fans alike.
Now I will show my scores
Gameplay: The overworld and dungeons seem to mix in together, and the game is highly challenging. The controls add an excellent aspect to the game.
9.5
Controls: The controls, although they can mess up, usually work wonderfully and make the game feel alive.
9.8
Music: The music in this game is simply amazing, fully orchestrated and epic.
1

Lasting Appeal: Even once you have spent hours on hours 100%ing the game, you still have the challenging hero mode.
1

Final score: 9.825
Hope you enjoyed it.
