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  • #16
    "Well, we don't have anything better to do," he pocketed the gold, "What'll it be sir?"

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    • #17
      ((Well yeah, duh. Also, DN, I'll PM you a dungeon map when I have Internet. Probably not until I leave Zeb's. Technically its the same dungeon as Batpool's, so if Will or Molt find a chest with a map, of course I'll also send you the image. And, of course, I'll send it, or DN can send it, if Bruce chooses to show Will the map.))

      Will: The room in front of you is dimly lit, the only light in the room coming from the open stone door you came in from and one torch on each of four walls, hanging next to open doorways. You can choose any door to go through, or you can back out now. From the right door wafts a dank smell not unlike sewage. The left doorway offers no smell, but you can hear monsters talking amongst themselves. The door directly in front of you is silent and offers no notable smell.

      Bruce: ((remind me when i get home to add 28 gold to your character's sheet))
      The farmer instructs you to wait a moment, and runs back to his house with a rolled up map. He motions you and your bond to stand next to him, and gestures to the southeast. "Over yonder there's a massive building with an intricate carving on top of it. My wife, she's a bit of an adventurous chef and she needs mushrooms that grow specifically in dim places that the sunlight never reaches. This is the map of the dungeon inside that building, could you make it down there to retrieve them?"

      If you accept, you receive a dungeon map, if not, there is no penalty but you do not get a dungeon map. There is no obligation for you to accept or to return the farmer's requested mushrooms, either.
      Old Age of War stuff here:

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      • #18
        ((How does Will know there are monsters?))

        Will motioned for Molt to stay put, as he crept forward through the left door, following the faint sound of voices.
        Crap. I lost my signature!
        Reynold voice

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        • #19
          ((The sounds they're making. Will wouldn't know the quantity, just that there are monsters talking.))

          Will: As you enter the left room, one of the monsters catches your movement and stands up. The others ignore him, chattering along.
          Old Age of War stuff here:

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          • #20
            Bruce takes the map, "I'll do my best. I'll retutj when I have them," he nodded to the farmer and turned to leave, "So I just walk this direction?"

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            • #21
              Bruce: The farmer nods. Thank you, Knight. May Zire's winds guide you.
              Old Age of War stuff here:

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              • #22
                "Thank you as well, sir," Bruce nods and continues North, towards the dungeon.

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                • #23
                  ((I'll PM you the map when I get home, Deku. I started it at Zebby's and once I return home I can finish it and send it over. Likewise Batpool, there's a map hidden in the dungeon, so if you find it, or Bruce shares his map with Will, I'll get you the same information.))

                  Bruce: Before you stands a massive building, with an intricate carving of a dragon on the spiraling peak. On the front wall are charcoal drawings of a human and their Bond dancing. You many enter the building now, or choose to come back later.
                  Old Age of War stuff here:

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                  • #24
                    Bruce looked at the magnificent building in front of him, "Fancy," he gestured to Vitty and the two walked inside.

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                    • #25
                      Bruce: The room in front of you is dimly lit, the only light in the room coming from the open stone door you came in from and one torch on each of four walls, hanging next to open doorways. You can choose any door to go through, or you can back out now. From the right door wafts a dank smell not unlike sewage. The left doorway offers no smell, but you can hear monsters talking among themselves. The door directly in front of you is silent and offers no notable smell.

                      ((I'm home now lemme finish up that map and bring it all together for you.))
                      Old Age of War stuff here:

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                      • #26
                        SMELLY DOOR!!!!!
                        Viti starts sniffing, then sprints into the door that smells like sewage. Sighing, Bruce followed.
                        (Sounds good)

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                        • #27
                          Bruce: There are four monsters in the room poised to attack, but they're thrown off by the dragon that darts in. There's a treasure chest on the far side of the room. This gives you a chance to attack first, though you can only attack one monster at a time. After that attacks will be determined by speed. (If you need to remember how to type out attack formation, hit up the first post.)

                          Each monster wields a club with five attack. Their stats are below:

                          Travis:
                          Health: 12
                          Attack: 3
                          Defense: 2
                          Speed: 1

                          Marc:
                          Health: 13
                          Attack: 1
                          Defense: 0
                          Speed: 2

                          Roy:
                          Health: 12
                          Attack: 2
                          Defense: 3
                          Speed: 0

                          Chuck:
                          Health: 9
                          Attack: 0
                          Defense: 1
                          Speed:3
                          Old Age of War stuff here:

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                          • #28
                            Will attempts to do a stealth takedown and use his element of supprise!
                            Last edited by Batpool; 01-19-2015, 03:09 PM.
                            Crap. I lost my signature!
                            Reynold voice

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                            • #29
                              ((I do the dice thing nerd. I also uh, don't really know what you did there.))
                              Old Age of War stuff here:

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                              • #30
                                Bruce unsheaths his sword and swings at Chuck Norris, aiming for his chest
                                (Can the dragon attack too, or just me?)

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